Victory Roads [4 player ]/1

I’ve spoken at length previously and reviewed Liberty Roads which uses the same system. No further comment required. There are a few unique things about VR which we will get into in a video chat soon enough.

Lets enjoy an image laden walk thru of the first 5 turns:

Opening campaign moves are limited to CN Operating area for the Soviets in essence bounded by this screen shot.:

Opening unit positions. South Looking North:

CN’s opening assaults go well overall. With Partisan, Air, and Katy strikes.

Turn 1 losses:

In the south with no tactical support chits things do not go as well for the Soviets.. While blurry below we can see the two areas where the breach minor fortifications:

The Southern German command wails on the Soviets. Knocking out 3 armour units in one turn! Closing the gaps and shoring up the lines!!!

Bravo, solid attacks!

Turn 2 the Soviets give the Southern Soviet commander some support and tac chits.

Germans dig in hard! They fight, they inflict losses, and the hefty Soviet armour is being reduced. The 5th Wiking, stop a multi formation attack cold, for no losses via the Fanatisme [Fanatic] chit! YES!

Turn 3 and in the North the line is steady. But losses mount each turn, and the move West will need to happen soon.

We need to conduct a general withdrawal AND a strat move. Expensive as this cost us Hitler’s favour and Tact chits.

3 panzer divisions strike and wipe out 2nd Guard Tank!

The fighting is low intensity but deadly mid map.

South of the marshes.. two hexes exchange control again and again:

Further south in the foothills, finally a poor attack roll for the Germans and this forces an unplanned AR2. This attacker retreat, breaks the line and the Rumanians are unhinged from their positions:

The south overall is holding but rapid losses of RO units will bring disaster to the German defense in time.

Too many hexes, too many Russkies and not enough units to cover in the north.

Looking North to South.

Everything begins to skinny up, the line becomes brittle and the Soviets finally realize that a 2:1 attack for them just ain’t that bad. So yeah – they get busy!

Boom.. Romania collapses. We invoke a withdrawal, and a strat move.

Lets see how both sides are doing against history:

At the top of turn 6 which is about mid August, the Soviet forces just secured Minsk, and Romania fell, this appears to be behind schedule overall. But there is no telling how much ground will be gained turn 6.

I think there is a sure fire strategy for the Soviets to clean out steps and allow them to break thru in more areas, but with a bloody toll.

We reconvene tomorrow early morning.

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