Quick Thoughts on Less Than 60 Miles


I break down my 10 or elements of design that make up a good military history game.
All predicated upon just a few turns.
As I state in the video opposed play is happening next week, which will be the real driver for assess what I think. It will be a 3 player effort so we hope to get several turns done during the day and take impressions from there.
so for now here are my thoughts.