Montelimar Movement Day 1 & day 2

We are starting a campaign…or should I say have started a campaign of the CSS series game titled Montelimar. It covers some interesting action which according to teh blurb and for the sake of brevity until I write up a full AAR:

As the Allies advanced out of the Operation Dragoon Bridgehead, they suffered from too much success.  All of Southern France lay before them and where next was debated in the Allied High Command.  With indecision also came several supply shortages that accompany rapid advance.  What the Allies wanted to do was also limited by what they could do. The Germans they were facing were getting desperate as the Allied advance, as stunted as it was, was moving behind the 19th Army and facing annihilation, knew the only way out was through the narrow Rhone Valley.

Two of us started today and played out 15 turns, taking from. 1030 thru 1545, no breaks except a conference call I had to do.  The game progresses quickly as the opening turns are movement to contact and TF Butler establishing themselves to block  11th Panzer.

I thought it might be fun before the main event tomorrow – and live blogging to my facebook page to see where things go to across the 21st and 22nd of August 1944:

August 21st 11am end of turn:

By 1500 on the 21st TF Butler, have advanced to his preferred choke point to attempt to block 11th Panzer from racing off board. He has 3 companies and some tank sections spread thin. But a lot of supporting arty.

By 1300 forces are starting to connect for engagement [see pop out].

TF Butler uses his highly mobile tanks to spot and engage enemy at range with massive arty fires.

By midday on the 22nd of August the situation is more fluid. Fallschirmjagers hold Montelimar, the 111th and 110th are attempting to press up by clearing a key junction held by some lonely but hard to budge French.

They do so losing a company of troop to tank fire, and arty. 111th [red banded Germans ] advance too far and run smack into TF Butler his self again! They wipe out another company…. Dispersal and no armour support are killing off the Germans too quickly! I’m making a bit of a has of this. The Germans are needing a break on dice rolls to knock out that Tank company, then we can set up a run for the 11th Pzr before a supporting force from the 3rd Div arrives and ruins the day!! We may have pushed too far too early!