Mohr’s Test,Play #2 Part 1

Mohr’s Test, Play #2

This time I made a few changes to the Germans. I tweaked the setup for the Germans.

Gunna run the same plan for the Czechs from my prior play. Running both flanks.

Turn 1 they get their ‘double’ move one free one at the outset, and then strike a fusillade of ATGM, APFSD and angry Germans.
They survive Op fire with 1 disrupt.

They survive activation # 1 of Mohr’s teams. with no hits.

Then in the immediate following activation, the ATGM’s and Leo zero in. The 1/244 tear up the T55’s from 1/12 knocking out a platoon in the woods and hitting a step off of their command capability too!

 

The Infantry from 65th enter next turn and will race down the road oblivious to the accuracy of the West German defender’s fire across the valley, other than the clouds of smoke beginning to billow up from the ridge line in the distance. How will they react?