Big Board Gaming: Military History & Wargaming AARs
End Turn 4 Deadly Northern Lights Notes
2 thoughts on “End Turn 4 Deadly Northern Lights Notes”
Really enjoyed this series. DNL is a keeper. All the different elements interacting really make a difference. If the Soviets get hammered at sea, it prevents them from getting large armored/motorized units to Sweden. So you have to be not only be s capable ground commander, but also adept at air and naval operations. Much more so then in Under and Iron Sky.
100%!! I think we need a Naval Expansion for UAIS?!!!
Comments are closed.
📬 BigBoard Gaming on Substack — war stories, narrative, AARs.
Read & Subscribe →✕
Really enjoyed this series. DNL is a keeper. All the different elements interacting really make a difference. If the Soviets get hammered at sea, it prevents them from getting large armored/motorized units to Sweden. So you have to be not only be s capable ground commander, but also adept at air and naval operations. Much more so then in Under and Iron Sky.
100%!! I think we need a Naval Expansion for UAIS?!!!