Ariete: Opening overruns

1130 AM

6 Mk1 Humbers race across the still relatively cool desert terrain. Two squadrons from the 11th Hussars, close in on their quarry. The Bersaglieri were caught flat footed…or is that tired…;).

After calling in arty on the moving dust cloud the Humbers resume dthe chase. Bouncing along on high off the ground at 40 mph, the tractor chasis holding up well under the weight! The Humbers were closing in fast on the Italian trucks lumbering across the rocky terrain with field guns and 37mm AT guns hitched up.

The men of the III-8 Bersegliari were no slouches however, they quickly adjusted to the errant arty and noticed the approaching dust storm.

The armoured cars wove amongst the Italians in no time, spreading mayhem. Guns exploded, trucks erupted, and MG teams piled out attempting to bravely assault the scout cars, across rocky open terrain, tossing grenades and diving to the ground attempting bring their MG’s to bear. Suicidal has its own word in Italian. The crazy ities were infact able to disable one armoured scout! Blowing a tire and popping the axle, Two tommies attempting to exit fell quickly. Their shorts and shirt sleeves akimbo and bloodied.

The Humber was nimble and quick, while the drive slewed the car left and right the gunner rotated the gun turret keeping up a constant fire. Aiming specifically for the AT guns and arty at all times.

-#Ariete

So what happened in game terms?

After the arty barrage which suppressed one stack, the Brits race to close using their first impulse. In that move they overrun the AT gun and Mortar team, inflicting a loss and suppressing. The mortar team conducted an AT attack [Anti Tank] and failed to do much. [Note in Ariete for the MG teams and mortar teams they can function as infantry for overruns (rule 2.2c)].

The Scouts move next impulse of ten movement points to attack the adjacent stack and hit them hard, suppressing them. After leaving that hex, they continue south and around the enemy forces and strike the 3-1-3 Celere mounted guns. With 4 tubes, an MG team and a Mortar unit the modifications here were a beat down, due to stacking. So the Celere lost a step, then another in a second run through. It was here that the 11th suffered their first AT attack loss. Then they went on to knock 2 more steps off of the Italians.

All great for now, but they do end movement adjacent! If anyone is interested in the die rolls and break downs I did make notes. I’d be happy to share for the fun of it.

Oh and before anyone yells at me, yes I moved the damn Scout Cars too far! They pay 2MP per hex. I did a re calculation, and it meant that the cars would have had to do a straight run through the units, so we left it at that.  At least we caught that little error!!!..sigh.