I recently began a solo campaign game of the MMP title It Never Snows, a SCS title covering Operation Market Garden. This game seems to have generated very little buzz since it’s release. Reading CSW and BGG there appears to be quite a bit of disgruntlement about some of the rules and the lack of chrome or detail. I must admit my first impressions were along those same lines. Highway to the Reich being my favorite MG game, I found the lack of detail concerning.
What I find very interesting is that HttR and INS are the same map scale, 600M to the hex and company level units. That, however, is where the similarities end. The maps, though identical in length, are quite different. I find the HttR map much more hindering to the armor of both sides than the INS map.
The INS combat results table is also much bloodier than HttR. Despite it’s potential issues, I am finding the game play fun and tense. Because of the lack of detail the game plays fast and more time is spent moving units and resolving combat than is spent calculating combat modifiers and digging in the rulebook.
The game amazingly has followed historical path pretty well. I did do the historical drop zones. I have played through the first 6 turns of the 17 turn campaign game. 1st Abn is out of supply and fighting for it’s life. 82nd Abn is not faring much better. XXX Corps has linked with 101st and is across the Willems Canal.
Here is a link to the pictorial. I will keep adding to the pictorial. I will come back here and repost every few turns with an update.
[Editor Note] I could not help popping a few of my favorite shots from Tom’s album on here: