Harken back to the day when this type of approach to combat was new! Yes 1979.
NATO Division Commander, and its then innovative combat as a function of movement mechanic was creative in its day. More so than just that however, the game also interwove functional modes.
Are you moving rapidly? Or preparing for an attack? Or perhaps rushing to defend a key sector.
NDC had challenges in that it had so many new concepts I think it blew more than a few old Grognard gaskets.
Lets take a look at just one aspect. Combat. As we will see its all very simple. Just a few charts to reference to capture the modern eras capabilities. We will look at modes in another video. Then maybe fatigue, leadership ratings, intel….oh the list goes on! 😉