Urban Operations Lead the Way /2

Continuing Christian Vanden Bosch (Mc Kain) epic Urban Ops game play:
ROUND 3:
EVENTS:
UN: “There is not another road”, can be useful if the SNA throw some sand into my wheels SNA: “Mob Move”, even or odd? “6” the SNA decides what it moves and how much, up to 2MP. C0607 and C1616 are very good where they are. C2608, descended to C2509 to leave the street empty of population, in case of an SNA opportunity shot. C2315 goes to C2514, it will hinder the UN C2219 goes to C2318, same idea.
3D ACTIONS:
“3”, I reveal C0419 and C1516, it shows me where the plt leader of the leader group is and eliminates the last dummy block. What is the most dangerous point for the UN? Undoubtedly the place of the super61, I will strike in C0720, right next to S2-3, why not on? Because U3-1 would take the residual,while the two UN blocks are at 3EP from the point of impact, near, but not too much. “5”, with two OSL less, S2-3 disappears.
INITIATIVE:
“0”, the UN has the initiative, and it’s good! (for them)
UN PHASE 1:
The Delta Force, as usual. U1-4 comes out of 42 and moves to C2017.

Capped by the population in its advance, Cpt Miller will try to dislodge them (fortunately he has just the right card), “9”, the population fled in all directions, Miller continued on his way C2014, no more, he could catch a shot without being able to fight back. U1-2 follows his trail.

U1-3 goes to C2215, hidden, always hidden.

SNA PHASE 1:
I activate impulse 3. S3-3 climbs on the roof of building 3, and shoot wtith Rpg on super61. As U3-1 is in sight of S2-2,he can’t withdraw, so he lose 2 OSL. S3-0 comes in C1005, to support S3-4, who comes in C0807 to finish U3-1. U3-1 will attempt a reaction shot, he has little choice. (2 + 2 + 2 + 1-1), “8” SNA (5 + 1) “8” equality, U1-1 “9”, no loss, SNA, “0”, double penalty, one doesn’t easily destroy U1-1! Never mind,S3-4 will still try his luck, SNA (5 + 1-1) “1” UN (2 + 2 + 1-1) “9”! S3-4 disappears, which gives an OSL to U1-1.

UN PHASE 2:
I activate the impulse 3, this allows me to heal again U1-1, in anticipation of the SNA leader group attack. Di Tomasso is going to try an owl trick, if not, U1-1, although handed over, will suffer the wrath of S2-2 and S2-4, which should be fatal. C0816, then C0817, then C0818. In C0817, S2-2 reacts. SNA (7 + 2 + 1) “7”, UN (5 + 2) “8”, Di Tomasso “2” loses an OSL. For those who ticked the fact that I use the +2 protection from Super61, I would say that Di tomasso is not going to deprive himself of protection during his displacements, it seems to me logic. Arrived in C0818, S2-4 reacts. SNA (7 + 2 + 1) “5”, UN (5) “4”, Di Tomasso “8” doesn’t lose second OSL, as he did 4MP, he can’t shoot, but the assault is no longer possible on U3-1.

U3-3 goes to C1914, drawing the reaction shot of S1-4, I try withdraw, otherwise I will lose an OSL because Of the population counter behind S1-4. “2” U3-3 is found in C1714, completed and having lost 1 OSL. U3-2 goes to C1813, and shoots on S1-4, without touching U3-3, nor the population, that is a shoot! UN (8) “1” SNA (7) “2”, equality, U3-2 “7” doesn’t lose anything, S1-4 “2”, loses two OSL, as there were only 2 left, bye !

SNA PHASE 2:
I activate the impulse 2. S2-2 shoots U3-0. SNA (7 + 1) “7”, UN (5) “4”, Di Tomasso “8” doesn’t lose anything. S3-4 goes in C0919, reaction of Di Tomasso. UN (5 + 2) “0”, SNA (7 + 1) “6”, Di Tomasso “8” again, loses nothing. Assault of S3-4. SNA (8 + 1) “2”, UN (5) “1” loss of “2” 2 OSL, Di Tomasso is dead, is that in vain? It is very possible, the reinforcements are still far away. S3-4 takes the place, and wins an OSL for killing U3-0.

UN PHASE 3:
I Activate Impulse 2. U2-1 heals U2-3, then U2-3 moves to C1908. Lt Perino moves to C2007. U2-2 moves to C1607, U2-4 to C1708, Steele to C1808. Building 9 prevents a reaction of S3-3.

SNA PHASE 3:
I activate the impulse 1. There is not much left of the impulse 1, S1-0 goes in C0713 and S1-3 goes in C1220, it is time to try to resist the blue wave. The UN doesn’t react; otherwise he would shot on the population and Would lose an OSL stupidly.

SNA PHASE 4:
I decide to play “hidden in the Mob” on U3-3 from C1616, U3-3 has only one OSL left. And now, the RPG party (I didn’t tell you I loved playing with RPGs). S4-2 appears in C3814 and send the hell on U1-2 which can only attempt a Withdraw (the delta force has an inadequate armament against long range Rpg). U1-2 takes refuge in C2015, “1”, loss of 2OSL! S4-3 takes the Same road, and stops in C3715, Shoot to U3-3,20 hex, One more and this was no longer possible to shoot. U3-3 can only die. He can’t replicate with its M72LAW, it would eliminate himself and would lose an OSL of the Cpt Miller, he can’t attempt the withdraw, as he is completed. In short terms, another block disappears. S4-4 Follows the same path,stops in C3614, and shoot Cpt Miller, who can only run away. He takes refuge in C1815, “5” losing an OSL. S4-0 moves in C3015, not being seen by anyone.

End of round 3; it starts to feel bad for the UN. Di Tomasso is dead, so no bonus for UN. Two losses for the UN, he needs a decisive victory to have a Draw. Is it possible ? does Miller or Perino will arrive to save the search and rescue team ? does winter coming ?

end of round 3

ROUND 4:
EVENTS:
UN: “We need some help done here” the best card for the UN, with that, U3-1 could be able to Hold one more turn, and it is enormous!
SNA: “Hidden in the Mob”, let’s wait to use it wisely.
3D ACTIONS:
“3”, I illuminate S3-3 on building 3 and its leader in C1005. Before I let the lead raining, I use the card “We need …” on S2-4 and S3-3, then I aim at hex C0819, Which eliminates S2-4, incidentally U3-1 loses an OSL, but is in a much better position than thirty seconds before. S3-3 having only one OSL, I consider that he can no longer fire Rpg on infantry, the action would kill him. This is a house rule, but I think it makes sense.
INITIATIVE:
“7”, the initiative goes to the SNA.
SNA PHASE 1:
I activate the impulse 4. S4-0 moves to C2716, S4-4 to C2719, S4-3 to C2914, and S4-2 to C3015, no possible Rpg shooting, so we prepare the next turn.

UN PHASE 1:
I activate the delta force, no choice. U1-4 climbs the wall and goes to C1618. Miller goes to C1417, to leave a Shooting window at U1-4. U1-2 climbs the wall also and goes to C1516. The SNA takes advantage to play the card “Hidden” which makes Miller very weak and U1-4 a little less in form. U1-3 goes to C1715 by jumping the wall.

SNA PHASE 2:
I activate the impulse 2, we are not going to do much, otherwise shoot U3-1 with S2-2, hoping that the Patience pays. SNA (7 + 1) “5”, UN (4 + 2) “1”, U3-1 “8” nothing !

UN PHASE 2:
I activate the impulse 2. U2-1 goes to C2006. U2-4 goes to C1508. S3-3 reacts. SNA (5 + 2 + 1 + 1-1) “8”,UN (6 + 1) “2”, U2-4 “4” loses an OSL. He replies. UN (6 + 1) “0”, SNA (5 + 1 + 1-1) “4” equality U2-4 “8” lose Nothing, S3-3 “2” disappears from Mogadishu. U2-2 moves to C1408. S3-0 reacts. SNA (4 + 2) “8”, UN (8 + 1) “5” the UN wins, I Think that the plt leader would have done a better job to hide in building 3. S3-0 loses “4” an OSL. U2-2 replies. (8 + 1) “7” SNA (4) “8” S3-0 loses “2” 2 OSL, and joins S3-3 in limbo. U2-3 goes in C1007, Perino in C1108 and Steele in C0908. The south is clear. It would have been more judicious To activate the impulse 3 SNA rather than the 2 just now. By hiding everyone in Building 3, Won a round, and a round is not nothing.

SNA PHASE 3:
I don’t have too much choice, with an impulse completely decimated, there remains only the impulse 1 to activate. S1-0 passes through building 5 to find itself in the backyard. If I manage to go (and stay) in the Building 36, I am less than 5MP from super 61. S1-3 stays on the lookout.

UN PHASE 3:
I activate the impulse 3. U3-2 passes by C1714, if S4-3 reacts, it will be at the Rpg, and therefore it will lose an OSL. S4-3 Reacts, and U3-2 attempts a withdraw “8” first withdraw without loss of OSL, good news! OI-3-2 finishes Withdraw in C1515. The other members of the impulse 3 play cards.

end of round 4

ROUND 5 :
EVENTS:
UN: “There is not another road” OK, it could have been worse!
SNA: “Reinforcement”, let’s see where I can wisely place the population. As there are 3 “Hidden in the mob” the game is far from over. I set population in C0912 and C1117.

3D ACTIONS:
“5”, the lighting is no longer useful now, I know where the troops are, but for the Pleasure, I illuminate C2716 and C2719, S4-0 and S4-4.
“2” S2-2 is eliminated; there is no more threat to the super61. U3-1 will be able to take refuge in a Building.
INITIATIVE:
“5”, the initiative is UN.
UN PHASE 1:
I activate the Delta Force. The goal now is to consolidate the position without losing a block, feasible,but Delicate, but feasible, but delicate. The two newly created populations, as well as the C0607 annoys
me (and the term is weak). If they are replaced by SNA blocks, potentially, the UN has lost, I can do nothing against the population, except the “there is not …” card that only works half. It is therefore
necessary for me to foresee a last-minute turnaround of the SNA which, as everyone knows, is disingenuous. U1-4, the team with the least tacked goes in C1319, to take care of S1-3 the next round.
Miller remains where he is, and U1-2 moves to C1719, exactly 10 squares from the farthest point from where could appear The SNA impulse. This will avoid an unpleasant Rpg shot. U1-3 goes into building 40.1 to watch the rear.

SNA PHASE 1:
The goal is to destroy another block, not necessarily that of the super61, which becomes an impossible mission, or To see the super61 at less than 10 hexes, or to be at less than 5MP. The UN, which, like
Knows, is deceitful, will not let me do. I activate the impulse 2 and run to hide in C0525, behind the grove, so on the last lap I could Go to C0824, to have a view of the super61, because it’s cool, a view
of the super61.

UN PHASE 2:
I activate the impulse 3. U3-1 takes advantage of not being in sight of anyone to go into building 36.2. Not in 37.2 because otherwise, S1-0 Could have gone in 36.2 and would have been more difficult to
dislodge. U3-2 climbs on the roof of building 59, which gives him a beautiful view of the district. U3-2 will take care of the population in C1117, which could Reveal being SNA at the end of the game. I enter
the hex, “7” the people run away

SNA PHASE 2:
I activate the impulse 1. S1-0 goes into C0415, on a misunderstanding, I could make an assault on building 36.2. S1-3 remains where he is, In case of advance of U1-2, it will be necessary to succeed its die roll.
UN PHASE 3:
I activate the impulse 2. I will take care of the rest of the population. Steele moves to C0913, U2-3 to C0812, U2-0 C0811, U2-2 to C0708 and U2-4 to C0707. I keep the population out of sight of the super61.

U2-1 follows the troop and goes to C1206

SNA PHASE 3:
I activate the impulse 4. I will focus on my first idea, kill a delta force. S4-4 passes the wall and goes to C2820, S4-2 to C2719, S4-0 to C1417, and S14-3 to C2317.

end of round 5.