Before we go getting all enamored with what I like about this magazine and game,let me get my disappointing points with this edition out of the way.
1. no zip lock. Really? WTH. So if I want to open it and review it and re seal it to sell or keep minty I have to buy my own bag.
2. too many ASL articles again…1/3 of the magazine(12 pages). If ASL is such a huge market can’t we have their own magazine? This is going to be a real issue for me. I understand that there are lots of fans of the tactical system. But seriously are a third of the buyers or revenue for the magazine ASL players? Ahhh. hang on I see, they play ASL & the other stuff. Its just the non grognard who plays non ASL that will be annoyed. I think I understand!….sort of….
3. is 35 pages enough for a twice a year for all of the MMP titles & ASL? I would have liked to see 2 more articles at least.
4. would have liked to see more articles on SCS /TCS / OCS!
5. input about new designs coming and images to get my buying juices flowing. Given that there is little going on in the web and social media with MMP I would have hoped for more developer diary type of stuff, concept art etc to feed the sales engine.
—-> typos. I am no mean speller but really. I stopped counting after 3 on first couple of pages.
Last thing…I did not really understand the first few paragraphs of Adams article? U’44 was at one point to be a block game, then suddenly it was not. I was looking forward to more on the design aspect of that and the potential changes and why and how etc. Then poof! its published. No biggie it just felt very rushed.
Great articles on Bravery in the Sand.
Lovely new short scenarios for ME (SCS)
A unusual article on Fury in the East.
Nice clear rules for U’44. Looks very exciting. Counters have nice art. Lots of info counters. movement is universal by unit type.
Hidden movement means the rear of the counters have all the data!
Did I mention good looking map?
Feels like the Gamers influence or side of the equation is not present would be my final point.