Another troubling turn for both sides.
Neither get sto execute, but the Soviets suffer the most. Losing seveal units.
Losses mount across the board for the Russians and the amazingly thin Us defense might just hold.
Six additional platoons are wiped out this turn 6. Shortly the US will be in a commanding postion with just one turn to go.
The timely arrival of a company of M1’s swung the tide. While the Soviets well between formation cards and crappy die rolls that got eaten alive. Though I think that I’d like to play this one again soon as a different set of tactics may well work much better.
How would you tackle the problem with a limited # of turns to execute?
- Note the next module is currently on Gamefound and at 58k+ https://gamefound.com/projects/lnlp/blood-and-fury