This report will kick off in earnest in a few weeks with 6 or 7 posts covering the game play. We ran a great little campaign here with some very tense play.
I once again highly recommend this game, and game system.
Its interesting to note that without Simonitch and Land, there really are not many wargame designers working with GMT now days. Its all COIN/Euro. Well good news is that funds our small handful of quality titles that GMT have for the niche.
Glad to have them.
In the mean time if you have not tried this game or its smaller scenarios you should.
You can see this is a classic ZOC bond VP track. the Yellow number is the benchmark. The Axis must stay on track or achieve +6 delta for an auto victory. They must also stay with in 6 VP to avoid auto defeat. Can the Axis, make a fast start and jump ahead and capture 10,11,12 VP in the early game? Or is the game finely tuned and its really mission impossible!? We will see.
Turn 1
One of teh challenges I have with ZOC Bond titles, is I always seem to have a slow or challenging start. To a certain extent it pays big dividends to have a really concrete plan for turns 1 – 3. Know where you wanna be and how you intend to get there or stop your opponent from achieving what you think his plan might be.
These initial attacks in the North, are lack lustre at best, and the Soviets pull back a few hexes and step up a nice line.
Here is hoping I pick up the pace. I suspect like many games in this series the Auto Victory run is the best bet.
But for now lets at least try and get some VP on the board.