This will be the last play for the year.
Reading the Rommel papers has me inspired to get some carboard out and see how the Kiwis do in 1942 attacking an 88mm position.
What could go wrong?
Each location of an 88mm has a occupation random event paragraph. So no doubt bad things will happen upon capture!
As we can see the penetration rate of 8 out to 7 hexes with a 10 or less to hit is pretty deadly! The best armor the Allies have are Valentines with a 4 rated armour. Any dice of there is going to require a lot of luck. Which is not doubt why there are Fate points available [similar in usage as those found through out the Nations At War series].
Each 88 has a 1/2 squad in a sangar with a terrain bonus. I’ve placed there is the best defensive terrain, i.e. the ‘rough hexes or Hammada as its ‘officially’ called. E6 is a clear example of that.
The Allies as split into to two groups to force a bit of spreading of fire out.
I’ve yet to decide if its best to try running the gauntlet of fire with the crew below loaded into the A10’s? Or do a runner with the leaders, given how close we are to the enemy.
The vehicles could sit still and attempt to suppress the enemy, to fix them in place for a turn, but the defence bonus’s almost wipe out those 4 rated MGs. Their main guns are quiet weak even at close range of 5 or less, needing a 8 or less on 2d6 to hit, with a measly 3 penetration. BUT, they can fire at the 88m and maybe do some damage.
There are two other considerations.
1 Italian motorcycle reinforcements coming turn 4 with a hit and run ability.
The ability to generate dust! Each hex moved on in sand generates a degrading [for fire] dust cloud. This could be beneficial for both sides.
The situation at start.
What would you do to launch the attack as the allies?
Playing ‘Tobruk’ back in the day, about the best one could do was try to make the 88 crews choose between armour piercing ammunition and HE, so that someone on the assaulting force at least had a measure of chance to avoid being killed. That meant debarking the troop transport, using the Bren MG to try to suppress the opposition while troops advanced (or tried to), and the armour manouvered to land an HE salvo that might just do a 88 crew in. But it was always dicey—in more ways than one. I’m not at all sure if such tactics would work in LnL.