While there is an Auto Victory chance much of that opportunity shall come down to the chit draws.
The challenge here is movement rates are typically 4, and units must pay +2 to enter and leave a eZOC! Yikes. No sneaky lunging attacks here. I’m thinking of banding my HQ’s near each other and clustering armor for a giant ‘wedge’ attack. Otherwise I do not see how the Soviets make a real breakthru here. A very interesting and different problem from the fairly weak Destruction of AGC from Command Magazine and different again from the fascinating GDW Red Army.