Update- Had some help on BGG, I love this community! A fresh post coming on accurate game play that makes much more sense!
What would have been cool, was if I had taken a snap shot of the digital files, and paper files strew about my desk as I worked through this tiny bit of play! There is a LOT of data here.
https://boardgamegeek.com/boardgame/22843/war-pacific-second-edition
The scenario below is a learning one. It shows you, apparently how to conduct Air-Naval strikes.
The game play is outlined, and thanks to the highly effective digital rule book in word help doc format, pretty easy to navigate. But that is not what we are here to discuss. Lets look at the game play as I understand it. Then see if I’m buggering up something.
As you can see from the above the TF 16/17 McCluskey is assumed to have found the IJN forces and is headed into strike. First thing we do after allocating units to a altitude is place them on the combat display. I imagine there is a bit of player spoofing here, as there are no rules against putting units in different altitudes as long as the plane can fly there.
Choosing the wrong level is a bad idea.. you don’t get to fight. So we place the IJN air units down in medium altitude so something will happen, there is no ability I guess to change and intercept etc. Which is fine. The last thing we need is more rules here! 405 pages is enough.
So Fujita the ace fighter pilot and his veteran team mates close on the F4’s.
Lets walk through this sequence.
First we determine who gets the bounce [advantage of the ‘jump’ on the enemy in terms of who shoots first].
The Japs get it 66% of the time and this is no different this time.
Each Zero counter is worth 5 combat factors – we have 2 that makes ten, plus one for being Vets. 11 factors with 2 AP [air points]. Rolling a 5 means a 4/1 result.
4 craft abort and 1 is destroyed. Since these two units are attacking the one F4….I’m unclear do we do aborts THEN eliminate, or just eliminate?
But before we do anything we compare the defense value of the air [its combat value of 5 ] to the result 4/1.. I assume that makes it 5 [ we add the 4+1?]? 5 is equal to the defence rating that means the attack is successful and we apply a result. If the defensive value was higher the dog fight would be no effect.
I assume all the F4’s are either aborted or dead.
The zekes go into hit the bombers.
11 factors hit and we earn another 5/2 result, and again our defense value is not greater than the result [6 vs 7], so we abort 5 units and kill 1. The wildcats do get to shoot back and they earn 5/2 result also.
So….both Zeroes are downed? Or both aborted. Its not clear to me in the rules.
Well lets now go to the low altitude and see what happens.
The US escorts are shot down in another 5/2 result and the Torpedo bombers are all eliminated with a 5/3 result…hmm. Their return fire is ineffectual with just 3 [1]x3 aircraft AP and a low roll wont get you much.
Well so much for McCluskey. If this was done accurately I killed every one….or they aborted.
Time to post some questions to BGG or CSW possibly. As this does not feel right. What are your reactions!?
Not one aircraft gets thru, but on the other hand a large enough force of attackers would mean that NO losses are taken as the defensive value would be very high.
After this, the Attacker if they survived was supposed to head into AA then do their strike runs…. I guess we might try doing that, assuming all the zeros missed and check it out when I next grab sometime. Because this looks devastating yes?
Why can’t I find a boardgamegeek entry for this game? Is it mixed in with the second edition entry?
This is the 2nd edition. Just search war in the Pacific.
added a link for ya Chris.