Correction on Peiper

We ran Peiper incorrectly.
His units must stop and conduct an engagement with RED AV units that create an AVeZoc. If they clear it great they keep moving.
Here is what we did:

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Taken at midnight last nite. (1 beer…I promise).
So I rewound the activation, and here is the new sequence and end results.

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We send 1,2/1 in first.
He rolls a raw 9, I think he has a +4 drm. This forces a step loss and retreat.
Per 6.0i we can now keep moving, no stop.
He ends adjacent to C/18 who blocked crossroads.
Where he fires again, knocking another step. Eliminating the armour.

He ends move there….does he have to fire at the E,F/18 TF….?

Grrr? Don’t know. Poop.

Spitzer moves adjacent to the TF’S, fires using his previous rolls. And kills unit.

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The rest of the units move as per before.
Spitzes etc ending location after dislocation of HQ:

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Versus original:

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