Lets kick off the game of Coral Sea by Bellica Games.
Hands are drawn per side. 5 Cards each. The Allies pull some red lined Event cards and a mix of tools for bringing fresh troops on board with green operational cards. Looks promising. Other types include Yellow for attack and blue for tactics.
The Japanese [are we ok saying Japs…? I am] , or Japs have all Operational cards. One card here is special. The Truk card. It has a force of ships and troops and 4 resource points [supply], which once used means they must leave the map, and then return one more time via card draw.
We place a token on the map either map icon or card icon up. This is the ‘rock,paper,scissor’ part I mentioned last post. They both choose Card.
Japanese have Init [initiative] which means they get a +2 to the init roll off, they win and play this Truk card.
On the board they go.
The Americans now play their card. Boom..I think that’s good. More men can’t be bad right?
First Ops phase complete.
The 2nd Ops phase starts and both sides choose card again. The Japs pop 2nd and 38th Divisions to the board. I think the 38th was in Burma at some stage, cool.
Rather than play a card the Allies take a replacement card earning a valuable defensive card [blue] – RADAR!