Lets pick up the action in the third turn and move over to HellFire Pass! Bachs Team unleash the 88mm guns using HE rounds and put two more hits on them. IF they stay much longer they are going to die in place! This will prevent any routes to Bardia being opened up this way. Unfortuantely we cant say the same for Savona. The NZ and Indian Battalions begin clearing wire and mines,.
This to me is a bit of an unusually approach and not an area I would have chosen to focus on. It may not be a mistake but it sure does tie up a lot of Commonwealth strength. But maybe he just doesn’t care. Because the 22nd now just slides over and about wipes out Ariete further west on the map.
We survive with just a couple of steps left. Here these Italians are also fulfilling a role. Albeit it is a gruesome one. Delaying. The longer it takes to clear this road the more time it gives us to mature our plan. Most of the rest of the turn is administrative moves. On to turn 4! The 22nd of November.
Its interesting how some games which provide you freedom of movement generate some of the best action and events and often they mirror history. Other times not so much. I think as long as history has a chance of being repeated we are on the right path.