Lucky Forward Game play slows! NO!

The rulebook is consuming me.

I need a morale check. hahaha!

Perhaps I need to stay off the GOSS facebook page as I see rules discussions that are tangentially relevant then try to look up said rules only to be unable to find these ‘final decisions’ and ‘adjudications’.

I think we are just gunna play and get 5-6 turns done. This scenario really doesn’t belabour the supply side of the game in any case.

Movement other than armor in constricted terrain is straight forward. Combat is after a lot of reps with it and also with the Hannut title is really not hard [especially so with limited air and arty] . The exception would be the concept of volleys in arty.

I mean.

Seriously. We are counting by fire factors how many times we roll the dice. This feels very much like a design for effect thing versus ‘well historically Kev every arty volley or attack over a X hour period did Y damage so we made bigger attacks get more rolls. ‘

Why not have one roll on a larger table of possible results, or a table with a graded change to hit based on # of factors applied, versus ‘volleys’ and related DRMS or whatever.

Some parts of this game strike me as being sublimely smart and thoughtful, evoking a serious consideration as to ‘how to tackle a tactical problem “efficiently”, AND “effectively”. Other aspects like this are just fricken so over wrought that I want to scream why…why…why. Just to be different? Just to be cool? Just to make it more ‘involved’?

Anyway long day outside, with a chainsaw and driving four hors lugging kitchen appliances I wont get to use for 18 months. So perhaps that is making me tired and short on patience. Also keep in mind, with a son recently moved home for a few months I am now restricted to a few maps at a time as he is on a mattress in my game room!

I can almost see me taking the basic systems and detailed and easily digestible combat elements & systems etc and playing out the scenarios with out all the grinding overhead, that forces you into the rulebook constantly or means you in a worst case scenario ‘played it wrong’ and didnt know. I fricken hate that more than anything. Especially when Im trying to share you all your fabulous knuckleheads.

Tell me about your GOSS experiences!

4 thoughts on “Lucky Forward Game play slows! NO!

  1. We played a partial game of Hannut and, after a little bit of struggling, got the hang of it. We thought it was pretty good, and both preferred it over the odd abstractions of BCS. That said, the full GOSS rules look scary and we’re already wondering if the “Simple GOSS” rules from Hannut could be ported to the other titles.

  2. I had the Hurtgen module. Tried my best, but the terrain effects and breakdown rules were too great an overhead with little payback. The subject matter is of great interest to me, but I’d rather find a less overwhelming game/system to game them with.

    1. im working it. Was watching 8 guys play this weekend. Even amongst them LOTS of back and forward over rules, what applies what does not. It leads me to think that, you take a stab at it, and you will get about 80-90% of the intended effect. IF you mess some shit up so be it.
      thats going to be my approach going forward.

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