7 thoughts on “Washington’s Crossing, a little play stuff.

  1. Interesting Game. Nice maps, but the counters and charts for every unit don’t do much for me. I still like the Oldenburg Grenadier’s Trenton and Princeton Game.

  2. Kev, I’m glad that someone got some use out of my utility! (http://grognard.com/originals/washcross_pa1.html). When I play, I take it a step further and do away with the Leader Charts completely, making sure that I keep the current troop strengths and fatigue levels up to date in the program. I have to stop being lazy and create a mobile version of this program so that you can run it on a phone… which will make it much, much more usable. +Mark D.

    • Good stuff mark, it was really helpful. Sadly the fatigue tracking and str. tracking is a pain. It aint even alphabetized. I’d prefer a larger map with bigger hexes and chits or some other on map representation of the information. Your tool made the process accessible and I got a kick out of seeing the variability of the system exposed.

  3. Kevin, Just a quick note about two items in the video: 1) Greene, Sullivan and (for the British) Cornwallis are not listed on the Leader Chart because they never command troops directly. They can only activate other leaders who, in turn, command troops, and 2) you’re overcharging yourself for the activation of Washington, Greene, Sullivan, etc. You need only pay Washington’s 4 Activation Points to activate them all, rather than the 10 Activation Points you mention at about the 2:30 mark in your vid. Gotta love this game and I’m glad to see you playing it.

  4. I did not want on map chits for fatigue etc because of the stacking problems I had seen in GCACW. I needed to track strength of units off the board rather than with chits or markers if I was going to be able to show smaller battles. I always hated operational games where the battle finally happens and one side loses 1 sp and the other 2 and the scale is thousand man strength points.

    Marks aid does a nice job at it. Some folks in testing just did not use the displays and did everything on a pad of paper. Whatever works for you to enjoy the game

  5. One more thing: the “Attacker Outflank Hexes” value in your example should actually be zero. You count the total number of attacker occupied hexes adjacent to the defender, whether they’re involved in the attack or not, that have at least 400 troops… and then subtract 2. You only have two adjacent hexes with 400+ troops… minus 2 = zero. Just a minor point.

Hey!! At least say something! ;)