This is a learning turn or two of the venerable classic. loved my many hated by no one, and tweaked by many.
The subtle interplay of Command/Reinforcement points to the Initiative differential is the first aha moment I have. FANTASTIC..Every impulse, and every turn is going to be a nail biter.
The game is frustratingly difficult to document…as many deft and subtle things happen as a matter of course. The nonchalant taking of a reinforcement versus using a Command point to build a depot or move an Army to fulfill your ‘activation obligation.’
In the Trans Mississippi region we flounder around a bit sorting out just where forts, and depots should go.
This Army of the Potamac attacks and bounces back off of the Rebs.
More to come. With some activations under my belt now we can return to a deeper reading of the rules.