From Marketing Email:
Mark H. Walker’s Platoon Commander series is a unique and highly-accessible beast. Color-coded range values abstract weapon capabilities, allowing you to focus on making things go boom. Back-and-forth fire give you the dynamic impression of a fast-paced firefight. It’s card-assisted, not card-driven, injecting a nice dose of chaos into the mix without ever devolving into the “why can’t I get a fire card?” trap. The result is a fast paced and easy-to-play system in the service of tense, taut scenarios that are decided in the final turn.
The first historical PLATOON COMMANDER module delves into the dynamic early days of the Korean War. The North Korean People’s Army (NKPA) is relentlessly marching south, and the United States Army, vastly outnumbered, finds itself fighting a series of desperate battles in an attempt to buy enough time for the Pusan Perimeter to be finished. Chaffees and T-34s, Skyraiders and guerilla attacks; it’s all here, and it’s all glorious.
PLATOON COMMANDER: KOREA 1950 is packed with four tense scenarios:
Task Force Smith: The NKPA armor shrug off everything the Americans threw at them. Can they survive?
Taejon: The 21st Infantry Regiment & 78th Heavy Tank are all that stands between the NKPA and the unfinished Pusan Perimeter.
Chochiwon: The 21st Infantry Regiment faces ten-to-one odds. But US airpower might even the score.
Task Force Lynch: The daring Pusan Perimeter Breakout.
88 die-cut counters reporting for duty
1 playing map
Easy rules and scenarios
18 cards provide cover
A spiffy Ziploc bag
You’ll need to provide numerous six-sided dice; they don’t deploy with the troops
Imagine Peace, [I find this ironic ; Ed]
Janice at Tiny Battle Publishing
So there you have it the 1st historical module and 3rd for the ‘system’.
No pricing as yet.