The Supreme Commander – Learning the Ropes

We just finished turn 3…… Took awhile to get our feet wet. Especially after a 2 week hiatus.

Turn 2 saw the French exercise the combat system. Clearing away a German Corp with a monster 3 step swipe on  the  +4 column with a DRM for Air. With all the Germans in Poland we try to trim the enemy down.

In hindsight the French could have afforded to be more aggressive. But you have this weight of history on you….sigh.

7-24-2014 9-17-46 PM

Lots of detail and procedure that we are mistakenly applying. One wonders for instance if making a HQ could be any more freaking convoluted.

That said the Diplomacy system is fun. ’39 Sept-Oct sees the Italians lean towards the Allies.

39-oct

Another unknown – populating Eastern Poland…do we ‘move units’ or ‘place units’  Does it happen immediately or within 3 turns?

7-24-2014 8-58-58 PM

Conducting diplomacy is EXPENSIVE and can be executed on just one minor per turn.  The opportunity cost is therefore very high. Since we do not expect the French to last too long it makes sense to use them on the Italians and possibly even Spain.

7-24-2014 9-57-35 PM

I think if I am going to play this title via vassal I will need a copy of it.

Otherwise in T2 the Axis built a lot of forces and put a little effort into some sort of Naval build up.  I guess I need to read the enemy charts and rules too.

I am tired of the flipping thru  pdfs without the rest of the charts and bits.

TSC_endturnt2

 

One more session next week then we will reboot and start the full campaign from scratch.

So far it is more interesting that I thought it would be.

2 thoughts on “The Supreme Commander – Learning the Ropes

  1. You get a feel for building up armies. The process adds an interesting layer to the build process, especially when you start planning on upgrades from the starting weak armies to the stronger ones that start populating the force pool.

    Prioritize building the HQs. Not only are they good for making supply easier, they essentially add another two or three strength points to any stack in range.

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