Fatigue will play into this short 6 turn game. Units start either Fresh or @ Level 0. As Fatigue is rolled for per activation and the ‘intensity’ of that activation it is critical to maximize your results per effort.
Peiper starts fresh but takes a movement penalty and can only activate once in the first turn for historical accuracy reasons.
Many of the US formations start off in Prepared Defense postures. 2nd Infantry, 99th and the 106th all do so.
This shot gives us a view of the distances that might need to be covered to achieve victory, if the Germans are to achieve their historic reach, clean fast paced turns will be required. With that in mind I look over where to attack first. and where to go post attack, assuming we can force the retreat.
The left side of the Map is North. and the 326th VG there will attempt to break thru, despite it being a low odds opportunity. This might pull forces back off the line in front of 1st SS., making 12th VG’s job easier, as they need to clear the way for Peiper to run. In the South there are holes to be explored by 18th VG for break thru attacks on the 106th Inf.
More to come.
I was trying to piece together the big blocks of the game, that impact your choices as you play. So for my own edification I wrote down the chunks of rules that matter from my virgin perspective. Maybe we can revisit after a few plays to see how relevant they really are.
News from MMP in the “Gamers Division”
Folks… I dunno. I am becoming increasingly uncomfortable with SCS and its general direction. I will not be supporting the SCS games that are ‘in development’ here. Well unless I see some really compelling evidence as to why I should. I’m very very close to selling off the entire series in fact. The Afrika title below feels WAY too much like the proverbial cow milking. SCS with some activation chrome, then right back to Arty, DG, Attack, Exploit.
Why so angry? Well I think the SCS titles could be a richer game experience with more historical flavour than is presented. So far very few if ANY of them play out historically unless YOU make them play that way. Once the ‘edition/volume specific puzzle is solved’ its done as a playable game.