Its mid Turn 2 16-2400 HR,
US has managed to scramble 7 Signal point together for Sector coverage.
So Searching where for Turn 2?
Click Thru to see details.
Search Baseline almost mandatory: F4,F5 /G5,/H4,5/, J4
Changes may be made, but justification required!
Post a comment for consideration.
OPTION TO ADD: Choose all or 1 or none:
F2 /F3/G4 This will use up the last of DIVMAIN 3 AIr. Which cannot be transferred to a Brigade this turn if used. They are not useful for local Defensive or Offensive fire due to range issues this turn.
or Rear area G6 or J6 or F6. I’ll choose the best one if this ‘wins’
Combat Support Points.
This Turn 2 Gen. Zeller as DivMain leader elected to transfer air and signal points from DIVMAIN to 1st Brigade and 2nd Brigade. In anticipation of the need in Turn 3.
This means transferring assets will be 50% effective this turn. It is unclear in the rules ‘who controls’ them and if that means they are in effective range for 1/8 and 2/8 to use in Barrage or Final Protective Fire etc.
We will assume that 1/8 and 2/8 have access to 50% of the resources immediately.
Reinforcements Turn 2 3/8 Arrives.
2 Full strength Armoured Battalions and 1 50% strength Mech Inf arrive.
The Third Brigade is the last line of defense. It arrives in Tactical Mode.
You may choose between-
A. Holding in Giessen
B. Looking to Flank North via an entry there
C. Look to FlankSouth to engage the enemy from the South @ a suitable location on E-4
D. Pretend non of this is happening and go girly man.
Next items to consider:
1/8 is caught flat footed, out of position on the E-4 and in Tactical Mode. [ Remember that the Soviet forces are on a pre programmed effort.]
Will 1/8 consider being offensive or defensive this turn? If defensive will they attempt to change mode to Hasty Defense?
If Offensive will you stay in Tac Mode (0 negative or positive modifiers for combat and defense)
OR seek a mode change to enhance attack benefits (Hasty Attack) knowing that this may leave you expose in Turn 3 to follow on Soviet attacks (HA mode has negative defense mods).
The US advantage here is that they have a significant CSP (COmbat Support Points) advantage with Arty, Engineering and Air. Such that either options weakenesses can be mitigated via CSP usage in that given phase.
Remember each CSP point can be USED ONCE per PHASE.
Relevant Phases: Offensive Barrage Phase /Defensive barrage Phase & Move Combat Phase.
1. Offensive local counter attacks with the following units:
4/69/1/8 & 1/68/2/8
2: Defensive hunker down and use current positions to hold the road. Change to Hasty Defense for units on E-4.
3. Use units south of E-4 for a limited counter attack. Drop into Hasty D on E-4 and use Tac Mode and a lot of CSP to attack units identified via intelligence gathering on E-4 and further clog up the road with eZOCS.
1/68 1/39 from 2nd Brigade 8th Div.
Choose Option 1,2 or 3.