2/2] LocknLoad Publishing Magazine: Line of Fire #10, a WaW universe scenario AAR.

LocknLoad Publishing Magazine: Line of Fire #10, a WaW universe scenario AAR. – Heroes of the Gap
Faulbach,
West Germany, May 22nd, 1985
With the War just 9 days old the Soviets have blown through the first defensive barriers. Fresh Soviet troops pour through the breaches. The 93rd Recon, having just fought a fierce battle against the Bundeswehr, regroup and repair equipment. They reset to attack Faulbach once more.

The British know its up to them to stop the Soviets and a full breach of the Rhine River right here. The Ghurkas stand ready to die here in the opening skirmishes of the battle for the bridges.

Scenario: Control of the four buildings in the center of Faulbach will mean control of the roads to the Rhine. Additional VP’s available for most units killed and most vehicles dispatched to mechanics hell.

Part 2 Lets pick up the action with this shot at the Brits.

Fire!

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Toasty

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Shit! The Gurkhas close for combat

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Sgt Hill looks for a way to close up safely.

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Soviets pop smoke

Attempting a wide flank may be too little too late for the Soviets. The Soviets need to engage more aggressively.

Yuri!

Yuri emerges from the rubble. He fends off the enemy.

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Looks like the Brits have a lock on the map!

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Down to the wire!

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Another Brit vehicle eats it.

A paucity of targets, and being out of position means the Brits are close to taking it all

British Victory

The Brits engage in melee as does the Soviet player. Both sides netralize one building each. But the Brits have clear control of 2 buildings, whilst the Soviets win just 2 vps for killing the most vehicles and British units.

Great scenario design. Very tense play. This alone makes the magazine worth every penny.  It also shows the diversity of the universe of LnL components and how they can be applied to expand play options for HotG.

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