Using Downtime, Steve and I will be going over the basics of Lock n’ Load.
The Downtime scenario is great to learn on. 1 Vehicle, and close quarters combat. So the emphasis will be on achieving the victory conditions via maneuver and close combat. The forces start with control of a swag of buildings and the man with the most control at the end wins. Both sides have strengths and weaknesses.
The Soviets have a tank and a honking great PKM MG on a tripod to rake the ground with. The US has a command advantage and possibly an overall firepower nudge (if they can knock out that tank).
Random events spice up the situation and can make for a short game or a tense game.
More after the session.