World at War, Platoon scale combat in the hypothetical 80’s. Chit pull activation, generates tense play and desperate maneuver, as sparse US forces scramble to slow or stop the juggernaut of Soviet armour and mechanized regiments.
The Chit sequence drives decisions and in this instance an even spread allowed both sides to get early shots off in a night time opening turn
End of turn progress in the approach to the river, which has all bridges blown, but the Soviets have found a fording location (SSR).
Opening volleys target deadly Bradley Fighting vehicles, while the M1’s respond by trying to take on well hunkered down BMP’s armed with saggers.
Sequence of chits!
End Turn 1
Fire Exchanged on both sides!
Turn 2 Infantry units cross over and close assault, only to be rebuffed in heavy night fighting.
Soviet tanks and troops pay a heavy price at the ford, trying to swim past the hull down M1’s.
We reference check night vision for T-62’s…sadly in 85 they did not have it! DAMN!!
Loss mount for the US, as the heavy BMP fire zeros in on Bradleys and HQ units. Blasting thin skinned vehicles.
HE strikes and heavy missile fire dominate turn 2. The Soviets have barely crossed the river. But they have succeeded in driving the US to protect the center and leave the right somewhat exposed.
5 tanks racing for cover are caught in the suns early rise!
Just as the main forces enter the board on Turn 3! T-80s surge to the bridge, a Forward security element has a bridge layer, and BMPs are laden with men and materiel. The US player looks forlornly at his dwindling forces. The Bridge layer receives conflicting orders about destination.
Run of the chits Turn 3:
End Turn 3: