Pire’s Cav is on the ‘plateau’ at about 130 feet high. The hill falls away down to 110 by the looks of it over a fairly short distance. The variation in terrain examination was prompted by Waterloo 200’s lack of Western flanking opportunities. Why was that cut off?
The designer felt that due to weather and terrain that the Western parts of the area were not suited to moving troops, but in particular artillery.
What do other games I own have to show us?
Wellingtons Victory the SPI/TSR title gives a very detailed look at the terrain with 4 levels of terrain across 100 yard hexes. It seems to paint a broader picture than historically. But it also suffers from some other miss location of geography.
The new kid on the block Fallen Eagles provides this to area to play with, and deems it flat. In game terms not steep enough to matter as a hill or slope such as around Le Haie Saint. I think hexes are in the 200m range in terms of size.
The Return of the Emperor, shows the hills as a one level variation. This is consistent across the entire map. Here hexes are 250 m on this map.
All the maps that add this area seem to play that terrain gently. Hard to say which is design for effect.
What other Waterloo games have differing details for terrain?
Chandler’s Campaigns of Napoleon does not refer much to the topographical nature of the Chateau area, but does refer to the sodden nature of the ground.