5 thoughts on “Complexity, What is it good for and where does it belong?

  1. Excellent piece. Thank you very much for this. I myself like campaign games because they give shape and meaning to individual battles, and I like the logistical piece–as an example of what some gamers may cringe at because of its added complexity–because logistics gives shape to a campaign However, clarity in rule-writing is always necessary. I wish more game companies paid more attention to the rule book–it’s a weak spot with many games.

    1. Thx mate. Early thoughts but I hope to evolve the conversation as we play more of these titles. That way we can dig in a little on the details.
      A smart podcaster once said – the 1st thing he asks himself is what role is the game asking me to play…. From there the level of detail should match the role.

  2. Next War series is excellent. the designer (Mitchell Land) is an avid OCS player.

  3. My friends and I once spent 4-6 hours setting up all 4 Third World War Games (an operational level series you have done a few videos on) and then 4-6 hours playing 2 turns before we were kicked out of the house by adults. Clearly (this was 25 years ago) one must have patience for complexity or a child-like ignorance. Either way, it was a fun day.

    1. Solid game. Played the whole thing once with 2 guys. Hope to run it again next Feb. Lots of Vassal play under my belt.

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