Thanks Lynn Brower
Game Turn 4
COMMENTARY: Soviet player clawed back 9 VP last turn. However the road to Moscow is open and the northern flank is pushed back to Belyy.
Soviet chooses 1 activation in the center; 20Army and 2 in the south; Timoshenko and 21Army. During the REINF phase it may be necessary to purchase a HQ and build a defense of Moscow.
German player activates the PzGrp’s.
First chit drawn in GT4 is 3PzGrp.
Purple PzCorps relocates toward Smolensk and re establish command of unit in Vitebsk.
Green PzCorps attacks Safonovo.
Relocate 20Army HQ to 3238; Relocate 13Army HQ to 3540.
Second chit is Timoshenko.
Soviet trys combat.
No 10 DR!
Third chit is ART.
DR = 4 = 2 ART attacks
Hex1913 = 3 to 1 DR=5 DR2
Hex2617 = 3 to 1 DR=4 DR Note: this removes risk of Isolation at Mogilev!
COMMENTARY: Soviet player has been VERY lucky in ART die rolls and that is helping to keep him in the game.
Fourth chit is Air Power.
German player recovers STUKA
Fifth chit is 20Army