The Rise of Macedon Campaign

Thanks to Aleksandar Pesic BGG user: (hypaspist.guard) for providing me with a framework that allows a campaign to function across a series of linked GBoh battles. Here is how I think it works, will work.

In each campaign we play all battles in succession according to the following rules additions for either each battle or the campaign overall. But first terminology!

Abbreviations – Clarifications

Draw – is when both sides are routed.

A certain Side must win – if draw or that side that has the requirement to win loses that specific battle, it is Total Campaign Victory of the opponent (the dude without the requirement to win…duh).

Side may not lose – if that side with the requirement per the above loses that battle, it is Total Campaign Victory of the opponent. However with draw result, proceed to the next campaign battle.

Automatic Elite Initiative: In each battle the main character of that campaign (if any) has automatically one Elite Initiative per battle. (Epaminondas, Dionysius I, Agathocles, Timoleon, Phillip II, Alexander III, Antigonus, Satyros, Cleomen, Philopoemen, Pyrrhus, Hamilcar, Hannibal, Antiochus III, Viriathus, Aristonicus, Sulla, Sertorius, Spartacus, Catilina, J.Caesar, Julian, Attila/Aetius, Belisarius).

Rally is per standard rules (only): successful if the DR <= Leader’s Initiative Rating + 1.  We wont be using rally so this wont matter here, included for readers who play GBoH versus other variations.

There is no automatic rally if leader is stacked with a routed unit.

At the end of each battle:

Revive TQ point/RP equivalent + apply 1d10 DR or follow instructions per campaign

Increase RP % Based on win/loss next battle RP may go up or down by x%.

So, each army has a requirement to win or at least draw and losses are counted after recovering stragglers, taking reinforcements by way of die roll and then applied to next battles RP percentage! Brilliant.

PHILLIP II   The Rise of Macedon

Why Phillip II? Well, really why not! All too often we gloss over what came before someone else greatness or ignore what happened after that person left the scene. Alexander the Great is one of those characters. His fame and talent and conquests came at great cost in lives that overshadowed  his Fathers achievements.

Thus we will look at Phillip II, what happened prior, what events drove his ascension,

Phillip has Automatic Elite Initiative once per battle   

After each battle revive 25% of army rout, plus 1 d10 roll worth of Rout Points (RP) after each battle to decrease TQ (RP) loses.

The battles them selves that we will fight:

-ERIGON VALLEY   Macedon must win. Revive 11 RPs, plus 1d10 to decrease lost RPs.

Decrease Macedonian Army Rout by eliminated unrevived units’ Rout Points. i.e. we are taking the net of losses minus revived and subtracting that from the available RP’s for the next battle and the calculation of the RP level for that battle!

-CORONEA   Macedonia may lose. If they lose, then all units are routed. Revive 1d10 0-6, 0-2, 0; plus DR 0-4 for remaining (not routed/eliminated) units. If Mac win he get 3 DRs to decrease his RPs losses. Revive 18 RPs; DR

-THESSALY   Macedon must win. Revive 16 RPs; 1d10 worth of RP

-CROCUS PLAIN   Macedon must win. Revive 20 RPs; 1d10 worth of RP

-ALEXANDROPOLIS   Macedon may lose. If they lose, at Scythia Macedonian army routs – 10 RPs, and at Chaeronea – minus 15 RPs. Revive 11 RPs; 3 x 1d10.

-SCYTHIA   Macedon must win. Revive 20 RPs; recover 1d10 of RP.

-CHAERONEA   revive eliminated units on DR 0-6 ×2  (Two times try for each unit). No 25% and extra DR to decrease loses. Ignore all previous losses; start counting new RPs losses after Chaeronea.  Routed on board units, at the scenario/battle end, may automatically be tried to rally.

Looks cool eh?!

So next we will take a look at the events leading up to Phillip taking the reins and see how all of that came to be and what was going on in the region!

Drive on Paris p6

Turn 16 October 3-6, 1914

German Player

Still no reinforcements, but the Germans do receive a large share of replacements and a reconstituted unit. At Antwerp, the 1st Guard Division and the 20th Division both move back into contact with the Belgians in Antwerp. General Heeringen orders an all-out attack. The dice come out “boxcars” and the Belgians fall apart. The 3rd Infantry Division is wiped out along with remnants of the 1st Cavalry and the armored car unit. The rest fall back to the west. Antwerp is captured and the Germans deploy two reserve divisions there to occupy it. The breakthrough combat goes poorly however and the Germans lose three steps while destroying Belgian fortress number 5.

On the far right, General Bulow’s Army uses reserve movement to race to the south of Beauvais, approaching the Marne. Gaede’s HQ sends out orders to attack the weak marine units holding the Allies left. Both spearheads decimate the position and the Royal Marines and Fusiliers brigades are eliminated. During the breakthrough combat the British 1st Marine Bde is eliminated as well. The British 1st Cavalry screens the German breakthrough forces and falls back to the Marne.

The French 6th Division holds a little town on the Marne River called Senlis. A massive assault is launched with two German infantry divisions that have crossed the river. A breakthrough is achieved and the French infantry withers away. The breakthrough units attack the 2nd Moroccan Division next and sacrifice a step from the Guard but manage to destroy the French unit. [The French player has been exceedingly lucky on his reconstitution die rolls though, and these units were in command range.]

Eisenbach Gap Scenario 1.

The tanks of the 1st Tank Regiment of the Soviet Army idled in Schlafendbauer.

Virov knew they had a challenge ahead of them. The town of Bergengipfel lay a short distance from the bridges of Eisenbach. Scouting reports had identified troops waiting for their advance.

Virov called in an artillery barrage to keep their heads down while his T-72s closed the gap and could get into a solid kill range. Arty took out the ITV sitting in the open he observed as a flash then smoke filled his nocs.

As the first platoon rolled out from the outskirts of town, reports of enemy fire came in.

“Captain, there are 4 Abrams sitting in the wide open behind the hill we are taking fire” . Came over the radio. What the hell was American doing in the open? Virov thought to himself. Using the hill for cover the T-72’s closed range.

The Abrams 105mm cannons make short work of the T72’s that first passed around the hilltop.

(not sure why that stack looks so hi!?)

Continue reading “Eisenbach Gap Scenario 1.”

Warfare in August

Aigun  1900  Russo-Chinese War

In the aftermath of the Boxer Rebellion,

Russians on the Amur under General Deian Subotich advanced through Sakhalin on the Chinese at Aigun (in modern Heihe in Heilongjiang). In very heavy house-to-house fighting, Aigun was stormed by General Pavel Rennenkampf.

The Russians then marched south through Mergen (Nenjiang) to the Chinese Eastern Railway at Qiqihar (2–5 August 1900).