Storming the Reich [Review]

Andrew Carlstrom Shares his thoughts on Storming the Reich! I like Andrews writing style and detailed assessments after several plays. This helps the reader feel that the opinion is well informed.

A Review of Storming the Reich


Compass Games has done a tremendous job producing Storming the Reich (hereafter StR). From the excellent box artwork, to a stunning map, and extremely attractive and functional counters and play aids, this game is at least as well produced as any wargame I own. The counters are clear and easy to read, even for aging 40-something eyes. The play aids, in particular, as outstanding. The game comes with eight full glossy color play aids on heavy cardstock – four for each player. Two of the aids (one for each player) include the CRT and Terrain effects on one side, and an extraordinarily helpful flowchart of the sequence of play on the other.

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Belgium, June 1815, Game Number 2 – by :David Crook

Been a fan of Davids for a while. Love his style. Parts 1 & 2 combined

Belgium, June 1815, Game Number 2

Brigadier Hyde-Bowned reviews his troops

After the less than satisfactory outcome to last weeks game I have decided to replay the action using a little more forethought and a different set of rules. I have changed the size of the forces so the allies are smaller and the French larger and the rules of choice will be the latest version of Bob Cordery’s ‘Memoir of Battle’ – a brilliant combination of Command and Colours, Morschauser and with an added dash of Cordery thrown in for good measure. The report will follow tomorrow and I promise to keep the purple prose to a minimum (and no, I did not have my fingers crossed when I said that….).

Seconds out, round two!….Note the increase in the size of the French force

Well that was much better! It just goes to show that the seven ‘Ps’ of my earlier post are worth their weight in gold when used properly (or even at all!).

The Allied set up – the 95th Rifles are in the woods in the right centre of the picture

Raid and Riposte 3/3

Well it went to the wire I will say that much.

The US got some lucky rolls, the Soviets got 2 Cadres back, the combined arms power of tanks and men is felt by both sides. Urban fighting, Gunships, Tanks, Tank Killers, Snipers (yes I got two sniper shots off!!), German National Guard.

This bloody game had it all in Turn 6!

The Soviets had initiative in Turn 7, they had to retake one area to block the US win. The best they could do they did in a monster Melee.

While the US would likely have time to recover it would be close.

Let us see what happens.

The Battle of Dorylaeum, 1 July, 1097 AD.

ER Bickford

It takes place somewhere in Northwest Anatolia.The set up shows the initial dispositions. The Crusaders are somewhat out-numbered initially but have significant reinforcements on the way from the west.

To begin, Robert of Normandy has a formation of Norman knights and then Bohemund of Taranto Sicilian Norman knights. These are diffucult to knock out. The weak area is the right flank where Peter the Hermit has an array of camp followers that have nothing to offer to the battlefield. The reat of the vulnerable formations are encamped behind the lines of knights.

Eventually, Raymond of Toulouse will arrive from the west with the Aquitaine knights, followed by Adhemar of Le Pay, with his Provincial knights. Then Godfrey of Bouillon with Burgundian knights and Robert of Flanders with a formation of Flemish knights.Last, Hugh of Vermandois with Lorraine knights, if he makes it in time for the battle.

Meanwhile, the Seljuk army is lead by Kilij Arslan I. His forces are mostly Sedjuk cavalry. Much of the forces are archers with no shock ability at all. They mainly use ride up, fire arrows, and ride away tactics. The knights stand up against this well, but the camp followers and pike infantry, not so much.

Dorylaeum July 1, 1097 AD

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