Having used Polls with you previously for TCS OpSheets over on BGG, and sought your counsel on tactics interactively in the past for GBoH, it seems like a natural progression to go a little deeper, extend a little further. These polls, posts and questions help me take a different slant, give me a fresh perspective on solo play, and for sure enrich the playing experience.
2011 has been the year of the experiment, we have created scrollable facebook albums similar to old flip thru comic books, done live streaming play, polls, stop motion videos and other goodies.
Lets try something new! Scenario Play by Poll or PbP.
You can command the British forces on the Island of Leros for an entire campaign! Or chip in on a particularly juicy combat with your tactical suggestions.
Participate simply by voting on choices in a poll or suggesting a compelling alternative here on the blog prior to the cut off date. This will be the first interactive board war game played this way in full. We have done partial games, portions of games, but not the whole enchilada.!…or is that Souvalaki? Its a Greek Isle after all.
Each turn or series of turns will be driven by a simple Poll (s). Like this:
Some more detailed than others. Each turn will attempt to outline the situation in a consistent format. Specific orders or suggestions that I implement that are posted here immediately earn 5 GG as well.
Background on the conflict:
Continuing the thoughts and discussion regarding Leros and the considerations for a campaign session;
Special Rules/Variants: For those that may have played the campaign, which special rules if any were you using?
Was Free Setup always chosen for the Brits?
Why is it a given that Germans can change landing zones at will versus where they historically landed, yet the Brits are assumed to have fixed positioning, and need to “convince” the Axis player to allow free setup? Maybe I read too much into the setup instructions there? Does this choice invoke massive imbalance, partial imbalance, no imbalance? How did you address any imbalances?
What happens in game play under some of the various options? I seek your input to maximize the value/entertainment of the game play thru.
It seems the historical setup for the Brits would require you to do a lot of Op Sheet manipulation to get troops to where they are more effective or maybe more effective for covering the Piers and defending the cluster of VP locations on Map B. So the Optional free setup is a must. We will however restrict the allocation of units to roughly geographically accurate areas.
Did most people use the 4.4 and 4.5 (Italians and Greeks)? I think I shall.
The alternate scenario start time for the Germans is appealing as well which would negate VC shifts against the British for pulling in some of the variants.
Has anyone used the earlier start time, landed just the Paras/Luft to take out guns, then waited until daylight for landing parties? I don’t see any prohibition against landing at night?
Victory Condition experiences…what are yours?:
by Matthew Caffrey, Lt Col, USAFR and John Tiller, Ph. D., HPS Simulations
“It was crucial that casualties should be kept to a minimum if final victory was to be seen worth the purchase”
The Battle for the Falklands, Hastings and Jenkins, 1983, p. 184.
In military history, there have been similar circumstances arise at very different times. For example, when Lee encountered Union forces on the first day of Gettysburg, he hesitated, not sure if he should commit his army to this particular battle. At Normandy, during the early days of the World War II invasion, the Allies hesitated, not sure if they should advance with more risks or take a more cautious approach to their campaign. At Borodino, during Napoleon’s invasion of Russia in 1812, he failed to commit his entire army to the battle, unsure if he could “afford” the resulting casualties. In more modern times, it is interesting to compare the Vietnam War battles of Ia Drang and Hamburger Hill, one occurring during the early years of the American involvement, and considered a victory for the doctrine of airborne assault, with the second occurring during the later years of the war, and considered a terrible defeat, although tactically it accomplished the destruction of an NVA regiment.
The questions that arise from these situations are twofold:
- How do we understand how to estimate eventual victory or defeat outcomes in such a way that transcends strictly attrition factors.
- How do we implement military caution in artificial environments such as commercial wargames.
History of Leros:
Herodotus wrote that , Leros developed a close commercial, political and intellectual links with the Ionians of Miletos. During the 5th century Leros blossomed intellectually as a result of influences from such cultural ancient heroes as the satirical poet, Dimodikos and the historian, Pherekydes. (A snippet in a post about his writing of Leros http://wp.me/p1yz7I-75Vzsk )
The island became part of the Athens Alliance following the Persian Wars and there is evidence that it was visited by great and wealthy persons. Such proof of this has been found in the excavation of coins and funerary steles from the period. This is not surprising as it was an important location for shipping and the moral philosopher, Plutarch, refers to the capture of Julius Caeser’s island of Farmako which lies next to Leros.
“It’s a shame that you’ve never seen Leros, my young friend. It’s a delightful island — it’s like a little copy of the island of Rhodes; fewer than a thousand people live there. The island has rolling hills and gentle valleys, valleys that produce delicious fruits and vegetables figs and pomegranates and oranges and turnips. Carob trees grow on the hillsides. And wine? Lerosian vines grow the sweetest of grapes in all of Greece. It’s a heavenly land. And everyone is a sailor. The winds come out of the West for nine months of the year. They blow away the summer heat, and they also make it only an afternoon’s easy sail to the Carian coast. What a fine place for a little boy to grow up.”